The game
A Quiet Place: The Road Ahead is a single-player horror adventure game inspired by the critically acclaimed movie franchise. It tells a unique survivor story after an invasion of deadly creatures: a young woman must endure a treacherous apocalypse in the midst of family conflicts, while coming to terms with her own inner fears.
My contribution
- Played a key role in developing the main enemy AI, a sound-driven hunter with patrol, hunt and chase behaviors, using Behavior Trees, EQS and the Unreal navigation system.
- Engineered the microphone noise detection system, which turns the player's real voice into in-game noise events perceived by the enemy, a feature highly praised by players.
- Created a dynamic difficulty system that adapts the enemy's hearing sensitivity, movement speed and other parameters to the player's skill.
- Implemented a hint system that guides the player toward objectives and useful items.





