About
As an AI Programmer, I build engaging and realistic AI behaviors for various platforms, including PS4/PS5, Xbox One/Series, PC, mobile, and VR. I use Unreal Engine 5, C++ and Blueprint visual scripting to create dynamic and adaptive AI systems that enhance the gameplay and immersion of the players. I also collaborate with other programmers, designers, and artists to ensure the quality and performance of the AI features and components.

Unreal Engine AI Programmer
Something about me:
- Birthday: 1 April 1997
- City: Giardini-Naxos, Sicily
- Email: nuciforanicolas@gmail.com
- Phone: +39 388-8735636
Hobbies: Gym ; Travelling ; Movies and TV series ; Reading books ;
Resume
Here is a summary of my career:
Education
Bachelor's of Science in Computer Science
Dipartimento di Matematica e Informatica, Università di Catania, Italia
2017 - 2021
Vote: 110/110
Thesis: Finite State Machine: artificial intelligence in video games
Highlight Courses: Video Game development (C#, Unity3D), Programming I - II (C++, sorting algorithms, data structures), Software Engineering (Java, Design patterns), Operative System, DataBase, Computer Network, Math, Internet Security
Professional Experience
System/AI Programmer
Stormind Games S.r.l., Via Sclafani, 40/B Acireale (CT)
2023 - Current
- Developed complex behaviours for enemies and npc using Unreal Engine 5's Behavior Tree system.
- Fully integrated Unreal Engine's navigation system, AI perception and Environment Query System to make AI agents respond to environment stimulus.
- Designed and developed the Dynamic Difficulty System, which purpose is to dynamically change enemies' attributes to make them easier or harder to beat based on player's performance.
- Built the Microphone Noise Detection System, that capture the voice from the player to use it for gameplay purpose.
- Developed the Hint System, which help the player to reach the current objective through markers on screen.
- Built more minor systems to make the gameplay more immersive.
- Performed meticulous bug fixing and write efficient code in C++ to guarantee high game performances.
Generalist Game Programmer
Red Raion S.r.l., Via Sclafani, 40/B Acireale (CT)
2022 - 2023
- Developed immersive virtual reality experiences using Unreal Engine 4.
- Developed eleven mini games for a serious game with the purpose to make rehabilitation therapies more engaging thanks to VR
- Fully integrated the leg exoskeleton built by partners as a controller.
- Performed meticulous bug fixing and write efficient code in C++ to guarantee high game performances and meet the limitations of virtual reality devices.
- Demonstrated communication abilities with partners.
Contact
Contact me for any information.